//Objects:
obj
objMesh
;
Ray
ray
;
//Loading a Mesh:
char
fileName
[] =
"Meshfile.obj"
;
objMesh.
load
(
fileName
);
objMesh.origin =
vector3
(5.0, 0.1, 0.3;)
objMesh.origin =
vector3
(-1.0, 0.0, 0.0);
//direction: downwards
ray.
intersectMesh
(
&objMesh
);
//Numbers of hits in iResults (ray.iResults)
//Coordinate of hits in Results[] from nearest to farest (ray.Results)